Post by Lady Delane Forsaken on Jun 20, 2014 0:21:09 GMT
A number of slang terms have evolved within the Amtgard community, a few of the most common are as follows:
Battlegame - Any of a number of scenarios pitting side against side or groups against monsters wherein all class abilities and powers may be used. This is commonly considered the bread and butter of the society.
Ditch Battle / Ditch - A melee only form of in-game combat where players line up in opposing sides and engage one another. No classes, no class abilities, no projectile weapons. Only melee weapons and shields are permitted.
Trench Battle / Trench - See Ditch Battle.
Stick Jock - A player whose focus is mostly in fighter classes, often "ditching" and playing the game more as a sport.
Ditch Monkey (Trench Monkey) - A player that primarily "ditches" (see Ditch Battle).
Slougher (Sluffer) - A player that ignores the rules of combat, either knowingly or unintentionally. As in to "slough" a hit, as a reptile would slough (shed) its skin. In short - a cheater.
Ironhide / Rhinohide - A person who ignores hits in combat, cheating (wittingly or no) to avoid taking damage. Also used as a verb as in ironhiding or to rhinohide. A subset of sluffer.
Flurb - A person who focuses more on the roleplay and fantasy aspect of Amtgard, often not a good fighter and disliked by "Stick Jocks".
Hate Stick - A weapon meant to educate Sluffers on the rules of combat.
Color - A non-fighting player, illegal to hit, if hit the fighter can be placed on suspension.
Sheriff - daily administration of the group
Regent - leading the Arts and Sciences efforts of the group
Chancellor - running sign-ins, keeping records, maintaining the treasury
Champion - running battlegames and ensuring weapons safety
Shire - 0-5 players required
Barony- 15-20 players required
County- 21-30 players required (only used in the Golden Plains)
Duchy- 30-40 players required
Principality/Grand Duchy- 60-75 players required (requires subgroups in some Kingdoms)
Kingdom- 75+ players required, as well as several other factors
Battlegame - Any of a number of scenarios pitting side against side or groups against monsters wherein all class abilities and powers may be used. This is commonly considered the bread and butter of the society.
Ditch Battle / Ditch - A melee only form of in-game combat where players line up in opposing sides and engage one another. No classes, no class abilities, no projectile weapons. Only melee weapons and shields are permitted.
Trench Battle / Trench - See Ditch Battle.
Stick Jock - A player whose focus is mostly in fighter classes, often "ditching" and playing the game more as a sport.
Ditch Monkey (Trench Monkey) - A player that primarily "ditches" (see Ditch Battle).
Slougher (Sluffer) - A player that ignores the rules of combat, either knowingly or unintentionally. As in to "slough" a hit, as a reptile would slough (shed) its skin. In short - a cheater.
Ironhide / Rhinohide - A person who ignores hits in combat, cheating (wittingly or no) to avoid taking damage. Also used as a verb as in ironhiding or to rhinohide. A subset of sluffer.
Flurb - A person who focuses more on the roleplay and fantasy aspect of Amtgard, often not a good fighter and disliked by "Stick Jocks".
Hate Stick - A weapon meant to educate Sluffers on the rules of combat.
Color - A non-fighting player, illegal to hit, if hit the fighter can be placed on suspension.
Sheriff - daily administration of the group
Regent - leading the Arts and Sciences efforts of the group
Chancellor - running sign-ins, keeping records, maintaining the treasury
Champion - running battlegames and ensuring weapons safety
Shire - 0-5 players required
Barony- 15-20 players required
County- 21-30 players required (only used in the Golden Plains)
Duchy- 30-40 players required
Principality/Grand Duchy- 60-75 players required (requires subgroups in some Kingdoms)
Kingdom- 75+ players required, as well as several other factors